MIRAGE 2.6.7 build 10 test version
Pre-release
Pre-release
Tatsukio
released this
02 Nov 21:15
·
65 commits
to master
since this release
What's Changed
- version_update by @Tatsukio in #319
- rpg_fx_fix by @Tatsukio in #321
- Ships and floating buildings can now be frozen by @Tatsukio in #320
- Jail reeenable by @OverVored in #322
- 4kui_wreckage_icons_placeholders by @Tatsukio in #323
- mortar_tower_icon_fix by @Tatsukio in #324
- seas_lab_save_load_crash_fix by @Tatsukio in #326
- crash_fixes by @Tatsukio in #329
- generic_custom_bldg_objbrush by @Tatsukio in #327
- Placer tuning by @Tatsukio in #325
- Pirates GfxPrefix Flag Save Fix by @OverVored in #330
- New Default Stance for ninigi_drums when they get weapon by @OverVored in #332
- snipers can now randomly high roll and crit enemies by @Kr1s1m in #333
- Update default MaxEpoch value by @OverVored in #334
- Tt changes to make sdk happy by @Tatsukio in #335
- Fixes for World Player Units by @OverVored in #336
- Player's HQ Info on LoadScreen by @OverVored in #331
- seas_lab_ghost_addon_rot_fix by @Tatsukio in #337
- Batch placement by @Tatsukio in #338
- Custom Map WorkField Integration by @OverVored in #339
- Fixes by @Tatsukio in #340
Full Changelog: v2.6.7-b09-test...2.6.7-b10-test