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class CfgWeapons { | ||
class HelmetBase; | ||
class EF_H_Protecta: HelmetBase { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH; // this does not have peltor | ||
class EF_H_MCH_Basic: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_BasicNet_Des: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_Full: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_FullCamo_Des: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
}; |
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#include "script_component.hpp" | ||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" | ||
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class CfgPatches { | ||
class SUBADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"EF_Weapons", "EF_Marines", "ace_hearing"}; | ||
skipWhenMissingDependencies = 1; | ||
author = ECSTRING(common,ACETeam); | ||
url = ECSTRING(main,URL); | ||
VERSION_CONFIG; | ||
addonRootClass = QUOTE(ADDON); | ||
}; | ||
}; | ||
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#include "CfgWeapons.hpp" |
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#define SUBCOMPONENT hearing | ||
#define SUBCOMPONENT_BEAUTIFIED Hearing | ||
#include "..\script_component.hpp" |
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