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Make sure to go to previous dir in tests
bug
Something isn't working
#99
opened Oct 23, 2023 by
franciscoaguirre
Pass in correct number of threads to allocate nodes shader
cleaning
DX/Standards/Due diligence
#80
opened Aug 27, 2023 by
franciscoaguirre
Put the name of each shader on the top
cleaning
DX/Standards/Due diligence
#75
opened Aug 17, 2023 by
franciscoaguirre
Reduce number of threads necessary for mipmapping photons
performance
Gotta go fast
#55
opened Apr 22, 2023 by
franciscoaguirre
There are gaps in light injection using light view map
bug
Something isn't working
#48
opened Apr 2, 2023 by
franciscoaguirre
Simplify DX/Standards/Due diligence
performance
Gotta go fast
drawCube
cleaning
#46
opened Apr 1, 2023 by
franciscoaguirre
Is there any way to further optimize the Gotta go fast
storeNodePositions
shader?
performance
#41
opened Apr 1, 2023 by
franciscoaguirre
Refactor animation variables
cleaning
DX/Standards/Due diligence
#40
opened Apr 1, 2023 by
franciscoaguirre
Trigger multiple shader runs at once (synchronize on the GPU)
performance
Gotta go fast
#38
opened Apr 1, 2023 by
franciscoaguirre
Average voxel fragments that end up on the same leaf
performance
Gotta go fast
#34
opened Apr 1, 2023 by
franciscoaguirre
Precompute all possible 2^{octree_level} values and store it in constants
performance
Gotta go fast
#32
opened Mar 4, 2023 by
franciscoaguirre
Make a constants preprocessor for including config values in GLSL
cleaning
DX/Standards/Due diligence
#31
opened Mar 4, 2023 by
franciscoaguirre
Update README
documentation
Improvements or additions to documentation
#23
opened Mar 4, 2023 by
franciscoaguirre
ProTip!
Follow long discussions with comments:>50.