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Updates this add on for Godot 4 (#5). This is NOT backwards compatible, so not sure if we'd want to restructure the repo to have a
godot4
folder? Or just make the Godot 4 the canonical one and keep the 3.x version on a branch?See the 4.0 ported demo project here: godot-extended-libraries/godot-antialiased-line2d-demo#1
90% of the changes here are just the 3.x -> 4.x syntax. One thing I had to add was explicitly setting the texture filter: