Releases: nbayazes/Inferno
Releases · nbayazes/Inferno
Inferno Editor v1.0.26
Inferno Editor v1.0.25
- Adds option to change viewport background color
- Fixes a bug where pasting segments containing walls could exceed the wall limit, resulting in corrupted walls after saving.
Inferno Editor v1.0.24
Added Go to Object
and Go to Wall
commands
Inferno Editor v1.0.23
Fixes an issue with multithreaded lighting when a level contains a small number of light sources
Inferno Editor v1.0.22
- Fixed light deltas not updating after lighting the level
- Hid the
Buddy Proof
door option for D1 levels
Inferno Editor v1.0.21
- Adds a
Descent 3 Mode
to the file menu that allows loading and applying Descent 3 textures to Descent 1 and 2 levels. A folder containing Descent 3 must be added to the data sources in the editor settings. Intended for exporting rooms to ORFs. - Adds a new
Inset faces
tool that insets and offsets all marked faces by an amount - Fixes DTX or POG files not always saving from a bug introduced in 1.0.20
Inferno Editor v1.0.20
- The editor is now usable while calculating lighting and has a progress bar. Do not change the number of segments while updating or lighting will fail.
- Setting a secret door texture on a side now clears the overlay texture
- Added save and load light settings buttons to the lighting window. This globally saves light settings in the editor configuration, making it easier to copy settings between levels.
- Added powerups and robot counts to the diagnostic window
- Fixed distorted objects when inserting on uneven sides
- Fixed custom sounds being lost when resaving a D1 mission containing DTX files
Inferno Editor v1.0.19
- Enabled
Repair
segment type - Added
Project to Plane
tool (Sirius) - Added
Invert Orbit X
option (Sirius) - Removed light clamping option. Non-color lighting is always clamped to 1.
- Removed empty hog entry check
- Fixed UV remapping not working. This could cause errors with large UVs, for example with the planar map tool.
Inferno Editor v1.0.18
- Added support for copying triggers when pasting segments
- Added support for exporting marked segments to Descent 3 rooms. This supports segments that are detached or inverted.
- Fixed split segment commands creating invalid geometry or not joining nearby faces
- Improved tunnel builder selection behavior when segments are deleted
- Fixed texture filter checkbox cascading
Inferno Editor v1.0.17
Fixed missions incorrectly loading levels from the base game if the level names matched.