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The editor is now usable while calculating lighting and has a progress bar. Do not change the number of segments while updating or lighting will fail.
Setting a secret door texture on a side now clears the overlay texture
Added save and load light settings buttons to the lighting window. This globally saves light settings in the editor configuration, making it easier to copy settings between levels.
Added powerups and robot counts to the diagnostic window
Fixed distorted objects when inserting on uneven sides
Fixed custom sounds being lost when resaving a D1 mission containing DTX files