Releases: neo-engine/neo
Releases · neo-engine/neo
v1.0.1
Map engine:
- Reduced lag
- Added Berry Blender, Pokéblock Case
- Added EV training mechanism (infinity cave)
- Added Slateport Battle Tent (Battle Factory light)
- Added in-game trades
- Added initial Wonder Card support and very basic online gift download functionality (currently allows for downloads of gifts from
localhost
and in DESQUID-builds only) - Fixed BGM fading (hopefully)
Dex:
- Added toggle for different forms
- Added habitat viewer
Battle engine:
- Added A_ILLUSION and A_DISGUISE
Demo Story:
- Added support for different story routes
- Fully playable up to Badge 3 (on default story route)
- Slateport: added PKMN Fan Club, Battle Tent, Name Rater, Market, Seashore House
- Mauville: added Gym, Wally battle
- Verdanturf: added Friendship Checker, Rusturf Tunnel scripts
- Routes 104 - 111: added Trainer
- Lilycove: added Contest Lobby
- Added PKMN League (currently not reachable via normal gameplay)
General:
- Ate some squids, had some fun
(As always, the -flash.nds
file is intended to be used on flash cards, whereas the other builds are to be used in emulators.)
v1.0.2α
General
- Fix boot issues on Twilight Menu++
- Add NOSOUND build for use on real hardware that should be more stable (by disabling sound)
v1.0.1α
Sound engine
- Switched to SSEQ/SWAR/SBNK for BGM playback, rework BGM
- Added BGM fading on BGM swap
Map engine
- Significantly reduce lag when loading maps
- Reduce lag in general
- Added Dive, Fly
- Added reflective tiles (water, ice)
- Implemented berries and time-dependent events
- Added scriptable warps
- Added map scripts that are activated by a pkmn move
- Added PokéRadar
- Added fishing in sand
- Added fog, rain
- Added tile exit animations (traces in water/sand); Fortree bridge anim, Pacifidlog log anim
- Allow for interaction with the following PKMN
- Add day-care couple and PKMN breeding
PKMN Status Screen:
- Added ribbons / contest status screen
- Added ribbon details screen
Demo Story
- Added indoor / cave maps
- Added Sealed Chamber / Golems
General
- Fixed Flashcard boot problems
- Added Spinda spots
- Added PKMN color variations based on PId
- Update OW / NavApp Map
- Added Braille support
Miscellaneous
- Ate some squids, had some fun.
v0.9.7 Mystic Gardevoir neo
Map engine updates:
- Added first PKMN in party following the player
- Added door and tile animations
- Added overlays for weather (sandstorm, etc) and flash
- Added palette changes based on daytime (similar to DNS)
- Added breakable map tiles, acro bike jump tiles
- Completed OW Maps, added some indoor maps
- Added sprite reordering based on y coordinate
- Improved the map script engine
Battle engine updates:
- Added weight-based moves
- Added log messages for some volatile statuses
- Fixed Wonder Guard
General updates:
- Added a rewritten PokéDex
- Added a world map and a jukebox to the bottom screen
- Bag: Improved touch input
- Bag: Sped up item sorting
- Extended demo story until second badge
- Moved image data from RAM to FS
- Ate some squids, had some fun
v0.8: Magnetizing Magnemite
- Rewrite the battle engine (double battles are not yet full supported again)
- Rewrite the party/status screen
- Rewrite the storage system interface
- Rewrite title screen, game start
- Update the bag to allow for touch-less controls
- Update and extend maps
- Add map script, rewrite handling of map objects; add demo story
- Add sprite-based map animations
- Add options screen
- Add player info screen
- Add BGM (using MaxMod) and SFX
- Add initial PKMN selection event
- Add dummy animation for PKMN evolution
- Add save game support for emulators (and real NDS cartridges)
- Fix RTC
“Under the hood changes”
- Rewrite/update FS data; add support for gen 8
- Use bitmap sprites for map objects and the storage system to allow for more different colors
- Add documentation / move documentation to header files
Regressions
- PokéDex still requires an update/rewrite to accommodate for the changes in the FS
- Tile set animations for maps currently don't work
v0.6.1: Executing Exeggcute
- Fixed various bugs
- Updated PokéDex
- Updated game start
- Added Map animations
- Added Egg sprite
- Capturing Pokémon
- Map Mugs
- Bag update: use items from the bag
- Status screen update
- Storage system update
v0.5: Fighting Torchic
- Drastically reduced time to load maps
- Fishing, Surfing, Cycling, etc.
- Wild PKMN battles
- Platforms during battles