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Releases: neo-engine/neo

v1.0.1

08 Jan 22:03
dd9867e
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Map engine:

  • Reduced lag
  • Added Berry Blender, Pokéblock Case
  • Added EV training mechanism (infinity cave)
  • Added Slateport Battle Tent (Battle Factory light)
  • Added in-game trades
  • Added initial Wonder Card support and very basic online gift download functionality (currently allows for downloads of gifts from localhost and in DESQUID-builds only)
  • Fixed BGM fading (hopefully)

Dex:

  • Added toggle for different forms
  • Added habitat viewer

Battle engine:

  • Added A_ILLUSION and A_DISGUISE

Demo Story:

  • Added support for different story routes
  • Fully playable up to Badge 3 (on default story route)
  • Slateport: added PKMN Fan Club, Battle Tent, Name Rater, Market, Seashore House
  • Mauville: added Gym, Wally battle
  • Verdanturf: added Friendship Checker, Rusturf Tunnel scripts
  • Routes 104 - 111: added Trainer
  • Lilycove: added Contest Lobby
  • Added PKMN League (currently not reachable via normal gameplay)

General:

  • Ate some squids, had some fun

(As always, the -flash.nds file is intended to be used on flash cards, whereas the other builds are to be used in emulators.)

v1.0.2α

26 Feb 09:25
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v1.0.2α Pre-release
Pre-release

General

  • Fix boot issues on Twilight Menu++
  • Add NOSOUND build for use on real hardware that should be more stable (by disabling sound)

v1.0.1α

22 Nov 09:18
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v1.0.1α Pre-release
Pre-release

Sound engine

  • Switched to SSEQ/SWAR/SBNK for BGM playback, rework BGM
  • Added BGM fading on BGM swap

Map engine

  • Significantly reduce lag when loading maps
  • Reduce lag in general
  • Added Dive, Fly
  • Added reflective tiles (water, ice)
  • Implemented berries and time-dependent events
  • Added scriptable warps
  • Added map scripts that are activated by a pkmn move
  • Added PokéRadar
  • Added fishing in sand
  • Added fog, rain
  • Added tile exit animations (traces in water/sand); Fortree bridge anim, Pacifidlog log anim
  • Allow for interaction with the following PKMN
  • Add day-care couple and PKMN breeding

PKMN Status Screen:

  • Added ribbons / contest status screen
  • Added ribbon details screen

Demo Story

  • Added indoor / cave maps
  • Added Sealed Chamber / Golems

General

  • Fixed Flashcard boot problems
  • Added Spinda spots
  • Added PKMN color variations based on PId
  • Update OW / NavApp Map
  • Added Braille support

Miscellaneous

  • Ate some squids, had some fun.

v0.9.7 Mystic Gardevoir neo

12 Mar 07:19
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Pre-release

Map engine updates:

  • Added first PKMN in party following the player
  • Added door and tile animations
  • Added overlays for weather (sandstorm, etc) and flash
  • Added palette changes based on daytime (similar to DNS)
  • Added breakable map tiles, acro bike jump tiles
  • Completed OW Maps, added some indoor maps
  • Added sprite reordering based on y coordinate
  • Improved the map script engine

Battle engine updates:

  • Added weight-based moves
  • Added log messages for some volatile statuses
  • Fixed Wonder Guard

General updates:

  • Added a rewritten PokéDex
  • Added a world map and a jukebox to the bottom screen
  • Bag: Improved touch input
  • Bag: Sped up item sorting
  • Extended demo story until second badge
  • Moved image data from RAM to FS
  • Ate some squids, had some fun

v0.8: Magnetizing Magnemite

18 Apr 14:10
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Pre-release
  • Rewrite the battle engine (double battles are not yet full supported again)
  • Rewrite the party/status screen
  • Rewrite the storage system interface
  • Rewrite title screen, game start
  • Update the bag to allow for touch-less controls
  • Update and extend maps
  • Add map script, rewrite handling of map objects; add demo story
  • Add sprite-based map animations
  • Add options screen
  • Add player info screen
  • Add BGM (using MaxMod) and SFX
  • Add initial PKMN selection event
  • Add dummy animation for PKMN evolution
  • Add save game support for emulators (and real NDS cartridges)
  • Fix RTC

“Under the hood changes”

  • Rewrite/update FS data; add support for gen 8
  • Use bitmap sprites for map objects and the storage system to allow for more different colors
  • Add documentation / move documentation to header files

Regressions

  • PokéDex still requires an update/rewrite to accommodate for the changes in the FS
  • Tile set animations for maps currently don't work

v0.6.1: Executing Exeggcute

24 Oct 07:44
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Pre-release
  • Fixed various bugs
  • Updated PokéDex
  • Updated game start
  • Added Map animations
  • Added Egg sprite
  • Capturing Pokémon
  • Map Mugs
  • Bag update: use items from the bag
  • Status screen update
  • Storage system update

v0.5: Fighting Torchic

01 Jan 16:29
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Pre-release
  • Drastically reduced time to load maps
  • Fishing, Surfing, Cycling, etc.
  • Wild PKMN battles
  • Platforms during battles