Map engine:
- Reduced lag
- Added Berry Blender, Pokéblock Case
- Added EV training mechanism (infinity cave)
- Added Slateport Battle Tent (Battle Factory light)
- Added in-game trades
- Added initial Wonder Card support and very basic online gift download functionality (currently allows for downloads of gifts from
localhost
and in DESQUID-builds only) - Fixed BGM fading (hopefully)
Dex:
- Added toggle for different forms
- Added habitat viewer
Battle engine:
- Added A_ILLUSION and A_DISGUISE
Demo Story:
- Added support for different story routes
- Fully playable up to Badge 3 (on default story route)
- Slateport: added PKMN Fan Club, Battle Tent, Name Rater, Market, Seashore House
- Mauville: added Gym, Wally battle
- Verdanturf: added Friendship Checker, Rusturf Tunnel scripts
- Routes 104 - 111: added Trainer
- Lilycove: added Contest Lobby
- Added PKMN League (currently not reachable via normal gameplay)
General:
- Ate some squids, had some fun
(As always, the -flash.nds
file is intended to be used on flash cards, whereas the other builds are to be used in emulators.)