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아레나 시뮬레이션 개선 #6621
아레나 시뮬레이션 개선 #6621
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
{ | ||
"Level": 1, | ||
"collectionIds": [ | ||
1, | ||
8 | ||
], | ||
"RuneItems": [ | ||
{ | ||
"Id": 30001, | ||
"Level": 2, | ||
"SlotIndex": 0 | ||
} | ||
], | ||
"CostumeIds": [ | ||
49900024 | ||
], | ||
"EquipmentItems": [ | ||
{ | ||
"Id": 10120000, | ||
"Level": 17, | ||
"StatOptions": [ | ||
{ | ||
"StatType": "ATK", | ||
"Value": 100 | ||
} | ||
], | ||
"SkillOptions": [ | ||
{ | ||
"Id": 800072, | ||
"Power": 100, | ||
"Chance": 100, | ||
"StatPowerRatio": 1, | ||
"StatType": "HP" | ||
} | ||
] | ||
} | ||
] | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
{ | ||
"Level": 1, | ||
"collectionIds": [ | ||
1, | ||
8 | ||
], | ||
"RuneItems": [ | ||
{ | ||
"Id": 30001, | ||
"Level": 2, | ||
"SlotIndex": 0 | ||
} | ||
], | ||
"CostumeIds": [ | ||
49900024 | ||
], | ||
"EquipmentItems": [ | ||
{ | ||
"Id": 10120000, | ||
"Level": 17, | ||
"StatOptions": [ | ||
{ | ||
"StatType": "HP", | ||
"Value": 100 | ||
} | ||
], | ||
"SkillOptions": [ | ||
{ | ||
"Id": 800072, | ||
"Power": 100, | ||
"Chance": 100, | ||
"StatPowerRatio": 1, | ||
"StatType": "HP" | ||
} | ||
] | ||
} | ||
] | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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TestArena.Instance.TableSheets
라는 프로퍼티를 갖는게 의미있는 상태인지 모르겠습니다. 테스트 씬에서만 아래 필드의 객체를 갈아끼울 순 없을까요?
Game.instance.TableSheets;
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Game.Instance.TableSheets를 갈아끼도록 처리하려면 내부에서 심볼을 다시 사용해야할것 같은데 좋은 방법이 아닌것 같습니다. 혹시 다른 좋은 생각이 있으실까요?
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