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0.3

No due date 60% complete

The basic idea for this milestone is to add more features and clean up the API. If I have the time, it would be great to also separate the rendering list from the scene graph.

Some nice features to add:

  • More actions
  • FX blocks (FBO with special shaders)
  • Lights (I've been thinking about this for a while)
  • WebGL support on iOS: I think that I can easily hack…

The basic idea for this milestone is to add more features and clean up the API. If I have the time, it would be great to also separate the rendering list from the scene graph.

Some nice features to add:

  • More actions
  • FX blocks (FBO with special shaders)
  • Lights (I've been thinking about this for a while)
  • WebGL support on iOS: I think that I can easily hack a quick & dirty mapping of the webgl functions to OpenGL-ES 2.0, given that there's no real support for WebGL in the near future in iOS... that might make it a good target. I'm thinking on something like Ejecta but for WebGL, and using SpiderMonkey
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