0.3
No due date
60% complete
The basic idea for this milestone is to add more features and clean up the API. If I have the time, it would be great to also separate the rendering list from the scene graph.
Some nice features to add:
- More actions
- FX blocks (FBO with special shaders)
- Lights (I've been thinking about this for a while)
- WebGL support on iOS: I think that I can easily hack…
The basic idea for this milestone is to add more features and clean up the API. If I have the time, it would be great to also separate the rendering list from the scene graph.
Some nice features to add:
- More actions
- FX blocks (FBO with special shaders)
- Lights (I've been thinking about this for a while)
- WebGL support on iOS: I think that I can easily hack a quick & dirty mapping of the webgl functions to OpenGL-ES 2.0, given that there's no real support for WebGL in the near future in iOS... that might make it a good target. I'm thinking on something like Ejecta but for WebGL, and using SpiderMonkey