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Unity Rendering

JungSu Kim edited this page Jan 26, 2016 · 1 revision

Reference

렌더링 컴포넌트(Rendering Components)

  • 큐브맵(CubeMap)
  • 오클루젼 영역(Occlusion Area)
  • 오클루젼 포털(Occlusion Portals)
  • 스카이박스(Skybox)
  • 리플렉션 프로브(Reflection Probe)
  • LOD 그룹(LOD Group)

렌더링 파이프라인(Rendering Pipeline)

  • 디퍼드 쉐이딩 렌더링 패스(Deferred Shading Rendering Path)
  • 포워드 렌더링 패스(Forward Rendering Path Details)
  • 레거시 디퍼드 라이팅 렌더링 패스(Legacy Deferred Lighting Rendering Path)
  • 버텍스 릿 렌더링 패스(Vertex Lit Rendering Path Details)
  • 유니티 그래픽 요소의 하드웨어 요구사항(Hardware Requirements for Unity's Graphics Features)

고급 렌더링 기능(Advanced Rendering Features)

  • High Dynamic Range Rendering
  • Rendering Paths
  • Level of Detail
  • Using DirectX 11 in Unity
  • Compute Shaders
  • Graphics Command Buffers
  • Sparse Textures
  • Graphics Hardware Capabilities and Emulation
  • CullingGroup API
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