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Add particle system attributes to create receding starfield
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FredEckert committed Mar 30, 2018
1 parent 7c10910 commit 525182f
Showing 1 changed file with 16 additions and 16 deletions.
32 changes: 16 additions & 16 deletions Assets/_TailGunner/_TailGunner.unity
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
lineMaterial: {fileID: 0}
lineWidth: 3
lineWidth: 2
lineColor: {r: 0, g: 1, b: 1, a: 1}
ship04Vector: {fileID: 0}
--- !u!1 &223550455
Expand Down Expand Up @@ -408,7 +408,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
lineMaterial: {fileID: 0}
lineWidth: 3
lineWidth: 2
lineColor: {r: 0, g: 1, b: 1, a: 1}
ship02Vector: {fileID: 0}
--- !u!23 &306759460
Expand Down Expand Up @@ -542,7 +542,7 @@ GameObject:
- component: {fileID: 937285011}
- component: {fileID: 937285010}
m_Layer: 0
m_Name: Particle System
m_Name: Starfield
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
Expand All @@ -563,7 +563,7 @@ ParticleSystemRenderer:
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_Materials:
- {fileID: 10301, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 536a665e15c89ab44ad5ab4f3decebb1, type: 2}
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
Expand All @@ -587,7 +587,7 @@ ParticleSystemRenderer:
m_RenderMode: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
m_MaxParticleSize: 0.01
m_CameraVelocityScale: 0
m_VelocityScale: 0
m_LengthScale: 2
Expand All @@ -609,7 +609,7 @@ ParticleSystem:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 937285009}
serializedVersion: 5
lengthInSec: 5
lengthInSec: 20
simulationSpeed: 1
stopAction: 0
looping: 1
Expand Down Expand Up @@ -662,7 +662,7 @@ ParticleSystem:
moveWithTransform: 0
moveWithCustomTransform: {fileID: 0}
scalingMode: 1
randomSeed: 140339276
randomSeed: -1792179165
InitialModule:
serializedVersion: 3
enabled: 1
Expand Down Expand Up @@ -710,7 +710,7 @@ ParticleSystem:
startSpeed:
serializedVersion: 2
minMaxState: 0
scalar: 5
scalar: 20
minScalar: 5
maxCurve:
serializedVersion: 2
Expand Down Expand Up @@ -752,7 +752,7 @@ ParticleSystem:
serializedVersion: 2
minMaxState: 0
minColor: {r: 1, g: 1, b: 1, a: 1}
maxColor: {r: 1, g: 1, b: 1, a: 1}
maxColor: {r: 0, g: 1, b: 1, a: 1}
maxGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
Expand Down Expand Up @@ -814,7 +814,7 @@ ParticleSystem:
startSize:
serializedVersion: 2
minMaxState: 0
scalar: 1
scalar: 0.2
minScalar: 1
maxCurve:
serializedVersion: 2
Expand Down Expand Up @@ -1106,7 +1106,7 @@ ParticleSystem:
serializedVersion: 5
enabled: 1
type: 4
angle: 25
angle: 5
length: 5
boxThickness: {x: 0, y: 0, z: 0}
radiusThickness: 1
Expand All @@ -1127,7 +1127,7 @@ ParticleSystem:
sphericalDirectionAmount: 0
randomPositionAmount: 0
radius:
value: 1
value: 10
mode: 0
spread: 0
speed:
Expand Down Expand Up @@ -3969,8 +3969,8 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 937285009}
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
Expand Down Expand Up @@ -4301,7 +4301,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
lineMaterial: {fileID: 0}
lineWidth: 3
lineWidth: 2
lineColor: {r: 0, g: 1, b: 1, a: 1}
ship03Vector: {fileID: 0}
--- !u!23 &1596707468
Expand Down Expand Up @@ -4401,7 +4401,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
lineMaterial: {fileID: 0}
lineWidth: 3
lineWidth: 2
lineColor: {r: 0, g: 1, b: 1, a: 1}
ship01Vector: {fileID: 0}
--- !u!23 &1630961627
Expand Down

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