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Logic Destroy
Henry de Jongh edited this page Mar 10, 2023
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1 revision
Description | Icon |
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A reactive logic component that destroys game objects in the scene. |
Name | Description |
---|---|
None | None |
Name | Description | Parameter |
---|---|---|
DestroyActivator | Destroys the game object that caused the current chain of events. | None |
DestroyTarget | Searches for targets by the string parameter and destroys the associated game objects. |
target (string) The reactive target to search for. |
Name | Description | Parameter |
---|---|---|
None | None | None |
Logic Components | Terminology | Programming | External Components | |
---|---|---|---|---|
Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
Logic Auto | Caller | Custom Inspector | ||
Logic Branch | Delay | Use Key | ||
Logic Case | Target | |||
Logic Collision Pair | User Inputs | |||
Logic Compare | ||||
Logic Counter | ||||
Logic Destroy | ||||
Logic Filter | ||||
Logic Group | ||||
Logic Instantiate | ||||
Logic Log | ||||
Logic Move Linear | ||||
Logic Relay | ||||
Logic Timer | ||||
Logic Trigger | ||||
Logic Unity |