Skip to content
Henry de Jongh edited this page Mar 5, 2023 · 4 revisions

The target is a search string that finds one or more reactive logic components.

Target by Name

For example: Main Camera.

You can specify the exact name of a game object in the Unity hierarchy to target it.

If multiple game objects share the same name they will all be targeted.

Target by Name Wildcards

For example: *Flag where both Red Flag and Blue Flag get targeted.

When there are game objects that only partially match you can use wildcards.

The character ? is a wildcard for one character.

The character * is a wildcard for zero or more characters.

Target by Keyword

For example: !self.

During a chain of events there are several keywords that can be targeted.

The keyword !self targets the current reactive logic component.

The keyword !group targets the logic group the current reactive logic component is in.

Clone this wiki locally