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Target
Henry de Jongh edited this page Mar 5, 2023
·
4 revisions
The target is a search string that finds one or more reactive logic components.
For example: Main Camera
.
You can specify the exact name of a game object in the Unity hierarchy to target it.
If multiple game objects share the same name they will all be targeted.
For example: *Flag
where both Red Flag
and Blue Flag
get targeted.
When there are game objects that only partially match you can use wildcards.
The character ?
is a wildcard for one character.
The character *
is a wildcard for zero or more characters.
For example: !self
.
During a chain of events there are several keywords that can be targeted.
The keyword !self
targets the current reactive logic component.
The keyword !group
targets the logic group the current reactive logic component is in.
Logic Components | Terminology | Programming | External Components | |
---|---|---|---|---|
Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
Logic Auto | Caller | Custom Inspector | ||
Logic Branch | Delay | Use Key | ||
Logic Case | Target | |||
Logic Collision Pair | User Inputs | |||
Logic Compare | ||||
Logic Counter | ||||
Logic Destroy | ||||
Logic Filter | ||||
Logic Group | ||||
Logic Instantiate | ||||
Logic Log | ||||
Logic Move Linear | ||||
Logic Relay | ||||
Logic Timer | ||||
Logic Trigger | ||||
Logic Unity |