-
-
Notifications
You must be signed in to change notification settings - Fork 0
Logic Group
Henry de Jongh edited this page Mar 5, 2023
·
4 revisions
Description | Icon |
---|---|
A reactive logic component that groups together multiple reactive logic components. The grouped reactive logic components target only each other and not global names outside of the group. |
Name | Description |
---|---|
None | None |
Name | Description | Parameter |
---|---|---|
None | None | None |
Name | Description | Parameter |
---|---|---|
None | None | None |
This component is special and well suited for prefabs. The logic inside the group cannot be targeted by name from outside sources, and vice versa, the logic inside the group cannot be targeted by name from outside sources. Anything parented below the group forms a closed system.
The reactive logic components inside of the group can target the keyword !group
and invoke a user input on the group. This allows for communication with other logic in the scene.
Logic Components | Terminology | Programming | External Components | |
---|---|---|---|---|
Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
Logic Auto | Caller | Custom Inspector | ||
Logic Branch | Delay | Use Key | ||
Logic Case | Target | |||
Logic Collision Pair | User Inputs | |||
Logic Compare | ||||
Logic Counter | ||||
Logic Destroy | ||||
Logic Filter | ||||
Logic Group | ||||
Logic Instantiate | ||||
Logic Log | ||||
Logic Move Linear | ||||
Logic Relay | ||||
Logic Timer | ||||
Logic Trigger | ||||
Logic Unity |